Jerome Wu

London MA Information Experience Design, RCA Now building 出神 THETA ↗

Jerome Wu

Artist and immersive director.
Film, installation, live audiovisual.

I build worlds that make invisible pressures felt.Through moving image, space and sound.

Move — the room watches.

Hold still for three seconds.

Enter the work ↓

Selected works

2025—2026 / 01—04
  1. 01 Still from Proxy of Control — a face seen through creased plastic sheeting

    Proxy of Control

    Year
    2025
    Medium
    Game-engine film — Unreal Engine 5, VR
    Concept
    A public seat becomes a courtroom.
  2. 02 Threads installation — a visitor at a lit plinth in a red room, smoke rising

    Threads

    Year
    2025
    Medium
    Interactive installation — Arduino, TouchDesigner
    Concept
    The invisible boundaries between our bodies.
  3. 03 Spiral installation — white fabric draped over steel rings by a river, printed memories pinned across it

    Spiral

    Year
    2025
    Medium
    Interactive sound installation — Arduino, spatial audio
    Concept
    A life measured by its own pace.
  4. 04 TRANCE — a luminous carousel projection glowing against a black sky in a virtual environment

    TRANCE

    Year
    2025
    Medium
    Real-time walking-sim performance — Unreal Engine 5, MIDI
    Concept
    A private trance inside a public body.

About the practice

Portrait of Jerome Wu

Jerome Wu is a Taiwanese artist and immersive director based in London. He makes game-engine films, installations and live audiovisual works about the pressures no one names out loud: the gaze of strangers, moral expectation, the quiet rules of public space.

Each work moves its audience from the watched public toward a private, altered state. A priority seat becomes a courtroom. Smoke draws a boundary between bodies. A carousel in a virtual night becomes a trance. He authors the work end to end — concept, script, direction, real-time visuals, sound and edit.

He came to art from data: an M.S. in Business Analytics and work as a data analyst left him fluent in systems, sensing and real-time pipelines, which he now uses for slow, cinematic, psychological experience rather than spectacle. He is studying MA Information Experience Design at the Royal College of Art.

Alongside his own work, he collaborates with studios and cultural institutions as an immersive director and real-time creative technologist.

Based
London · working internationally
Practice
Immersive installation · Game-engine film · Live audiovisual performance · Spatial sound
Roles
Immersive direction · Real-time visuals · Interactive systems & sensing · Sound design
Tools
Unreal Engine · TouchDesigner · Unity · Arduino · Ableton Live
Education
MA Information Experience Design, Royal College of Art · 2026–
M.S. Business Analytics, University of Texas at Dallas · 2021

Awards & honors

  1. 2026Fortune Art Award — Digital Film, WinnerSingapore
  2. 2026Dumbo Film Festival — Experimental, Semi-finalistUnited States
  3. 2025Applied Arts Design Competition (AADC) — BronzeCanada
  4. 2025Hong Kong Youth Design Award (YDA) — Third PrizeHong Kong
  5. 2025Britain International Creative Competition (BICC) — SilverUnited Kingdom
  6. 2025TRANS- Design and Innovation Award — SilverChina

Press & recognition

NOWNESS AsiaProxy of Control